BORDERLAND

BORDERLAND uses photography in the conceptual exercise of materializing virtual worlds of video games. The approach takes shape in an artist’s book containing photographs of screens displaying scenes from video games, materializing, in the process, the immaterial views of these worlds.

The project is based on the conceptual trinomial of photography – screen – virtual world. Photography refers to the ideas that constitute the theoretical object of photography: its close relationship with tangible reality and its power of indexing and documentation. The screen is the transition zone between the material and the immaterial, the interface between graphics and player, between virtual world and navigator. The digital virtual worlds of video games are simulacra, realities that have broken away from any material anchorage and function according to their own internal logic. By photographing a simulacrum, the image no longer has a concrete referent, but gives body, authority, and existence to a reality without origin.

Exhibition views from the Master’s project presentation at Aparte Gallery, UNAGE Iași.
BORDERLAND_138, digital print, 152.4 x 300 cm, photograph, 2025.
BORDERLAND_Slides, slideshow with 6 photographs, 4K video, 30′, loop, QLED TV, 125 cm diagonal, 2025.
BORDERLAND, artist’s book, 25 x 28 x 2.7 cm, 280 pp, “Dissertation Edition,” limited run of 10 copies, numbered 1/10, 2025.